Imperia: Development Roadmap

Greetings!

So while this is a hobby project for me, I have a clear sense of what needs to be added and when. While I don’t have a specific time frame of when things will be added and completed, since some things are much more difficult to add than others,  here is the map I have followed so far and what I expect to be added in order in the future:

  • V0.01Basic game loop, engine programming, object definitions, buildable project – COMPLETE
  • V0.05 – UI functions, planet/system/quadrant UI – COMPLETE, EVOLVING
  • V0.06 – Designation XML Data, basic framework – COMPLETE
  • V0.07 – UI functions, UI – Mode selection bar, UI – Intel screen – COMPLETE, EVOLVING
  • V0.075 – UI – Main status bar – COMPLETE
  • V0.08 – Economic system in place – COMPLETE, EVOLVING
  • V0.085 – Populations system – unrest – COMPLETE, EVOLVING
  • V0.09 – Populations system – migration, jobs, birth, death, needs  – COMPLETE
  • V0.10 – Economic, population, intel and UI systems in place
  • V0.11 – Planetary scanning and system scanning functionality – COMPLETE
  • V0.12 – Character system – UI required – COMPLETE
  • V0.13 – Popular Support system (PoSUP) – UI required – calculations – COMPLETE, EVOLVING
  • V0.14 – Character system – actions UI – COMPLETE, EVOLVING
  • V0.15 – Character system – personality system – PROGRAMMING COMPLETE, ADDITIONS  IN PROGRESS
  • V0.155 – Viceroy AI – planetary development AI – COMPLETE, EVOLVING
  • V0.16 – Trade system – basic programming – COMPLETE
  • V0.17 – Intel system – UI required – COMPLETE, EVOLVING
  • V0.18 – UI – Quadrant screen- information sidebar – COMPLETE
  • V0.19 – Character system, Intel system, UI required – COMPLETE
  • V0.20 – Character, intel, and UI additions in place
  • V0.205 – Edict system – UI required – additions – COMPLETE
  • V0.206 – UI – Alert system – FUNCTIONAL, IN PROGRESS (move eventually to own screen)
  • V0.208 – Edict system – UI required – deletions – COMPLETE
  • V0.208 – UI – Adding map modes (TRADE, MIGRATION, SCOUT) – COMPLETE
  • V0.208 – AV – Adding music – COMPLETE
  • V0.209 – Edict system – adding edict definitions and results – 40% COMPLETE
  • V0.210 – UI – adding trade UI, starbase additions, and goods movement – COMPLETE, EVOLVING
  • V0.211 – Edicts – Terraforming, colonizing planets, creating outposts – COMPLETE

FUTURE ROADMAP:

  • V0.3 – Edict system complete (system and sector level edicts) UI tweaks added, add sound effects,  add demographic planet panel, fix any remaining quadrant generation issues, FIRST ALPHA RELEASE TO SOURCEFORGE
  • V0.4 – Add financial screen, expand intel UI to include unowned planets and character info, tweak economy, add Emperor info screen, complete all Designation effects to planet (terraforming, wages, etc)
  • V0.5 – Add science system, add science UI, add Lazarus Project victory condition, add Emperor global actions (move to planet, give empire-level speech, etc)
  • V0.6 – Add military system, add military UI, add military forces tab to planet UI, add starship development AI, add garrison/civil war programming, add admirals to character system (this is a lot and some may get moved to version .7)
  • V0.7 – Add event system programming and begin to add basic events, prepare save system functionality, review overall game design and adjust as needed, add game options UI when start new game
  • V0.8 – Complete event system and have majority of events scripted, saves, externalize all mod variables, add loading screens for starting new games and between turns (UI)
  • V0.9 – Add other empires and breakaway colonies, complete Empire level AI, add diplomacy UI
  • V1.0 – Imperia as designed is complete (although not finished!)

Now, I’m not putting a completion date on this – one reason why I am releasing this blog is to have an avenue for feedback to make this game as good as I can. It may be that someone has a terrific idea that I’d like to add – I’ve already heard a great idea about starting out as a planetary viceroy and working up as a possible start option, and I’m interested in exploring that. If you have any ideas or thoughts about where Imperia has been so far, please let me know!!

-Steve

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