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The 5 Levels of AotSS, Explained. AKA ‘Who Are You Playing Against, Anyway?’


Good morning everyone! Just so you know, as we get closer to launch, you will see more and more blogs explaining various things about AotSS, and this particular blog was inspired by a comment on the YouTube channel – basically, the question was ‘Who are you playing against?” It seemed like a silly question, right off the bat, honestly… until I thought about it. It’s actually a complicated question, and one that is significantly different from most 4X games. So I want to talk about it here.
There are basically 5 levels, each more or less sitting on top of each other, and part of your challenge as Emperor is to determine which level needs attention at any given time. As the game continues to develop, more of these levels will become more emergent, which will give you more interesting choices as the player to decide how best to use your very limited time!

LEVEL 1: You

Yup, everything starts with taking care of ol’ number 1. You are an entity in the game, much like Crusader Kings, and if you die, humanity’s screwed, so you need to keep yourself healthy, learning new skills, stay (relatively) popular (or feared, either works) by your Pops, and striving to keep yourself out of bad situations. For example, just because you CAN travel to a planet where you have a 5% Popular Support doesn’t mean you SHOULD travel to said planet. Improving your skills and keeping your popular support high enough to avoid widespread revolt is the absolute foundation of AotSS, and almost every decision and action you take should address that in some direct or peripheral way.

LEVEL 2: Your Pops
A Pop is the basic unit of population in the game, and it is the smallest entity that you can see results and interact with, albeit not directly. Pops do just about everything in the game – they settle new planets, they manufacture materials to build more stuff, they fight wars, they grow food, they mine minerals, they accumulate knowledge, they generate Admin points, etc. They also act as an additional pressure point for characters in the game to support your initiatives when your popularity is high. This is all good stuff.
What’s not so good is when Pops are unhappy or there’s tension between 2 (or more) Cultures on a given planet. Then bad stuff happens, like strikes, desertion to other civilizations, riots, and even full scale takeovers of a planet. Not good stuff. And even worse: If enough of them are unhappy with your rule, your reign may become very short, Emperor. So you can’t just ignore the signs of discontent smoldering around your Empire, unless you enjoy watching the world(s) burn…

LEVEL 3: Your Houses
Especially Great Houses, but Minor Houses can become a pain as well, these institutions can make or break you as an Emperor. At the most basic, Houses who hate you will strongly discourage their members from being a part of your government, which may make it difficult for you to find competent Viceroys with skill sets you need. Remember, at the heart of AotSS is about finding the right people for the right post. There are very few ‘amazing characters’ with high stats across the board, and even a great-looking character may have a hidden cost (psychopath, backstabber, etc) So the more people you have available for a given position, the better.
At a more advanced level, having Houses on your side means they will trade with you, share more of their Holding revenue with you, and be at your side when other Houses attempt to expand their territory or even attempt a breakaway war against you. Keeping your empire as strong and united as possible is a huge part of the game (esp. for Level 5) and while you (almost) can’t make everyone happy, you do need to have several strong allies, or else Houses will band together to achieve goals. Remember, Houses have relationships with each other and some Houses are mortal enemies who will never join together, but the vast majority are more or less neutral towards each other, and are simply looking out for what’s best for them, not necessarily you or your Empire. Don’t forget about your Minor Houses! If you can’t find an ally among the Great Houses, maybe you can construct one from a Minor… and perhaps even lift them up to become a very, very grateful new Great House… at the cost of another Great House… who will most likely be very, very angry at this state of affairs. Be careful!

LEVEL 4: Breakaway Civilizations
The Celestial Empire, nee the Terran Alliance, once stretched across the parsecs before the Xyl came for the second Xyl war. As a result of that war and the interregnum of weak leaders that followed, many colonies and even whole provinces simply lost contact with New Terra over the ensuing centuries. At this point, those systems, planets, and Pops have developed whole new cultures and technologies after half an eon of living alone without Empire support, and with the Empire’s resurgence under you, some of those civilizations are looking to get some back by taking back some of the current Empire. Most of the civilizations are angry with the Empire, but in order to deal with Level 5 and ultimately ‘win’ the game, you will have to expand into uncharted space and see what’s out there. You will need a strong and united Empire with as many able bodies as possible to fight, so it is to your advantage to try to reclaim systems and provinces that once belonged to the Empire, long ago. Whether through diplomacy, espionage, or old-fashioned military force, a significant investment at this level could make or break your long-term game. Because at the end of the day….

LEVEL 5: The Xyl Rescension
Without giving too much away, at some point (50+ years) in the future you will have to deal with the return of the Xyl, and they are not happy about your continued existence. Humanity battled them to a draw 500 years ago, and they are finally back to finish their job, which is to bring their ‘god’ back into this universe by using the power of billions of human souls… and there aren’t too many sources of human souls around anymore, if you catch my drift. All that you do in the previous levels of play lead to this level, and you will be given clues throughout the buildup phase as to when the first Xyl attacks may happen and the size of the overall force, as well as the countdown to Rescension that, unfortunately, due to an unknown (to them) flaw in the Xyl’s Rescension gate, will end life in the entire universe. So yeah, you gotta deal with that as your endgame. Pretty important.
So there it is. Your 4 increasingly complex and expanding levels of play. They will build upon each other – you will probably spend the first 10-15 years or so reshaping your empire, building up your military, researching technologies and Progress projects to advance your capabilities, sorting out your planets and systems, and possibly tending to your Houses’ affairs before you go charging out for any galactic adventures, but you are certainly not forced to wait – that’s the freedom of play in AotSS: nothing’s stopping you from pursing any strategy you want, when you want!!
Good luck, Emperor!

One thought on “The 5 Levels of AotSS, Explained. AKA ‘Who Are You Playing Against, Anyway?’

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