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Small .4 preview – some new UI teaser screens!

Hey everyone!

Wanted to show you some WIP screens as we work on getting .4 out the door. It’s been a while, but we’ve made tremendous progress with the new build! We’re going to have all 3D planets and stars, a completely new UI, and we believe even easier ways to access the information you need in conjunction with the Command Modes! Anyway, with the exception of the Project Screen, all screenshots are from a live build of Imperia!

New Main UI WIP 6.9.16

This is the mostly-ready-to-go main UI. Note the resource bar on the top, the Projects in progress bar to the left, and the sub screen buttons have been completely redesigned and moved to the upper-left, while the next-turn button has been segregated and the date added. The huge addition is the Emperor Status bar, with your remaining AP in bright white, as well as your Power, your Popular support, and your location in an immediate place to find always. We rebuilt the UI with the viewpoint that you, the player, are the Emperor and what is most important for you to know always?

project mockup clean.png

This is the new WIP Projects Screen. Along with Actions that you do with Characters in the game, Projects are the most powerful tool you have to shape your Empire and change the game. They also define how you shape your relationships with your Characters – it is considered prestigious to be part of an important Project, but having different Characters from different Houses – especially ones that do not like each other – will slow down the progress. Actually creating a Project is as easy as dragging and dropping in an Administrator, then adding additional Contributors that add money and ADM to the project, and we wanted the window to reflect the information that you need to know, as well as creating several filter tools to best find certain Characters.

Also note the 3D planet spinning in the background with real-time lighting and lights depending on the level of civilization on the planet! (Yes, this stuff is not new, but for a small indie game we’re pretty proud of it!)

Opening Screen WIP 6.9.16

We now have a new front end as well – the pics don’t really do it justice, but everything you see is 3D and moving! The planets slowly spin around the sun, and the option panel is a 3D object. We’re not done tinkering with it yet but this will give you an idea of what we are shooting for…

New Game Setup WIP 6.9.16

The start of the Setup New Game screen. You will also be able to select your empire’s emblem here, as well as set the # of AI civilizations. The next step is where you will design your Emperor.

We’ll post more pictures soon, as well as a new video so you can see this stuff in motion! But we’re very excited about the direction of the UI in Imperia!

-Steve

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In the wake of Stellaris – we’re still plugging!

Hey everyone!

Well, we know what huge game just came out and hey, it’s Paradox and they make amazing games, so while everyone was out playing Stellaris (yes, we all got it as well, and played a LOT of it!) we are continuing to work on .4, otherwise known as The UI Release.

As you can see in the featured image, we’re revamping to the foundations, including fully-3D planets and stars that move, show rotating moons, and have their own light sources and show the amount of population and development on the planet! We’re also added a new artist to our stable, and he is doing incredible things for the UI design! You can see a preview of the ‘retro-futuristic’ look we’re going for above.

We’ve put a lot of time and effort into the command modes and the UI switches for each, revamped the galaxy view navigation, and worked on optimizing the system transitions.

We’ll be posting a more detailed blog about the redesign soon, along with a blog talking about the planets in Imperia – they are much more detailed beneath the surface then you might think!

Excelsior!

-Steve