Well, I have some exciting news – AotSS version .6, aka Archimedes, will be released Tuesday, January 9, 2018!!
The cost will be $7.99 for the initial entry. This means that you will get Archimedes and every other build going forward, including patches and content additions after 1.0. Why so long, Steve? Good question!
As I’ve said before, I’m not a fan of projects that promise much and deliver much less. If anything, this version of AotSS will include more than the original plan called for, including some basic House AI and more Actions and Projects (and corresponding UI) then called for originally. I want to make sure that I deliver a product that I’m proud of, and given my irregular work schedule, this is what it will take to not only deliver the build, but update the web site, add secure ecommerce, and do some basic cleanup of my sites and consolidate everything under the wordpress site under the www.allianceofthesacredsuns.com domain, since there are several sites floating around.
I have also released a new video that you should see if you want to get an idea of development – its here: https://youtu.be/0DLUH1JX6cI There is a slight echo but it is workable. I will release a new video every week until first alpha release with additional feature spotlights.
Later today, I’ll be writing another blog talking about a very good point that a commenter had in the video – who are you competing against, anyway? It’s a multi-layered questions and one that I feel deserves a larger answer, so I’ll talk about that later today!
Until soon… Excelsior!!
Thanks for everyone’s patience on the video thing. I’m terrible about always wanting to add one more thing or fix one more bug, and I have to remind myself that it’s just a pre-alpha and people will understand. (ha!) Seriously, though, it’s a good overview of the new stuff that we’ve been working on. There was so much that I didn’t cover, I’m going to do another video on Sunday. Anyway, sorry for the echo sound, but there’s some good stuff in there. Check it out!
Here’s the link: https://youtu.be/xhIZidSxZOw. Enjoy!!
As promised, the new video is out, and while it’s a bit longer than usual (almost 50 minutes!) it’s chock full of content and showing some of the new graphics, UI, and systems we’ve been working on. We are targeting more frequent updates – every two weeks or so, just to keep ourselves honest if nothing else. There should also be 2 blog posts a week ideally, but at least one no matter what. We’re working on cleaning up the forums – we had an attack of spammers a month or so ago, and we’re just about done cleaning up all that nonsense. We hope to have a tentative early access release date pretty soon, where you’ll be able to buy in on the ground floor and be eligible for all future updates. We’re getting closer, as you can hopefully see from this video. I’m personally excited to be working on the game actively again and I think you’ll be impressed with the strides we’ll be taking over the next several weeks!
Anyway, the link is here:https://youtu.be/0u1D2FvLHig
Don’t forget that we have our own channel that you can subscribe to for updates in real-time. Hundreds have signed up, why don’t YOU?? 🙂
Just a quick note to say that we have released a new update video today showing off our work with the UI. There’s much to do, but we have completely converted what we do have and we think it will make the game easier to navigate and use. Check it out and see what you think!
Link is at https://youtu.be/CIw4tYk58ro
Planned to get this up a little later in the week, but I was feeling frisky (and my recording software was cooperating) so here’s a short overview video of some of the main .3 features. Please keep in mind that most of .3 is under the hood, so while the ‘game world’ is more or less alive beyond character strategies and civilization AIs, the meat of the .4 update is showing this information to the player.
Shown in this video: The new trade system, the revamped main UI, the Command Mode system, and the foundations of the Project Bar and system.
Sorry the blog hasn’t gotten much love lately. I’ve had a lot going on with my ‘real job’ but rest assured we’ve been working on a lot of design and structure with Imperia, and we’ve even done some programming as well! Here’s the latest video blog. If you haven’t been to the Imperia channel, this will have all our videos, LPs, diaries, etc. Check it out!
More coming soon!
Very excited about the great interest in the new build of Imperia! With so many more people playing means that I think it’s time to have some tutorials! I have started to record some video tutorials that are no more than 10-15 minutes per concept. The first video is now up, and it covers the UI and the tooltips in more specificity then the first video, which was more of a grand overview.
The video is here: http://youtu.be/GC0vPlGjzEU
Look for future videos on Edicts, planetary management, the trade system, and character management!
The first (true) LP is now live on YouTube. It shows off several of the new gameplay mechanics and Edicts, as well as the military, intel, and character interaction options. Plus, you get to see the most updated UI! Fun, fun, fun!
Here’s the link: http://youtu.be/UJccFfmcSQw
Enjoy!! Expect .410b to be released in a day or two. It’s essentially ready.
Sorry it took a few days longer, but I had some issues with audio mixing and my first attempt was a video that ended up being over an hour long! Going forward, I will post smaller videos that cover different parts of the game; this one is an overview tutorial and shows the current UI. The next video(s) will show a tutorial LP that explains more about how to play, and will be updated as newer versions of the game are completed!
Here is the link:
Enjoy! Oh, and .410 should be available by the end of the week!