Threats, Favors, and Requests… The Comm System At Work!

Hey everyone!

This is Steve, here with another exciting dev diary. Last week, I talked about the Plot system as one part of the Intel system. The Comm system is sort of the other major part that will be integrated over the next month or so. It’s very exciting, and here’s why!

If you’ve been playing, you’ve probably noticed that communication is a one-way street. You have to initiate all the talking. The Comm system will change all that – you will soon be getting requests from House Leaders, Viceroys, Governors, and even the common courtier! You are free to respond or ignore any or all comm request, but if you don’t respond, the Character will see it as an insult. Anyway, here’s how it works.

At the start of a given turn, there are 3 main types of Comms that can be generated: Threats, Favors, and Requests.

  • THREATS don’t start appearing until at least 15 turns into the game, once you’ve had a chance to establish a baseline of behavior towards characters and Houses. When they start, a threat is basically a demand that you can either accept (do) or refuse (don’t). Examples can be as simple as a request for materials or money all the way to requesting a Governorship or Primeship, or even a whole Planet/System for a given House! As Emperor, you will see the results of your decision. If you accept, you will improve the relationship with that Character/House but at the cost of some personal Power (you are seen to have given in) and if you refuse your relationship may plummet, and a possible Plot may activate depending on the magnitude of the request.
  • FAVORS are things that you can request of a Character that you are willing to do. It will be an Personal Action that you can take. Basically, you’re letting a character know that ‘you owe them one’. This has the effect of a major relationship increase. When they are ready to ‘cash in’, usually within 10 turns, they will comm you with what they would like. They are generally less onerous than threats, but not honoring them will cause your Power and Love to drop (nobody likes a welshing Emperor!) and your relationship will suffer greatly. In addition, your overall Trust rating will drop throughout the Empire and characters will be less likely to allow you to grant a Favor in the future. Note that Characters will not ask for Favors of you, just respond to offers to them. If you never offer a Favor, you will never get a Favor request.
  • REQUESTS are straightforward requests, usually from House Leaders or Viceroys, for a need that that planet/House needs. Fulfilling the request will lead to a nice Relations bump, while declining will not hurt your Power, just tarnish your relations slightly with that Character.

These Comm requests will show up in the Alert Bar using the character’s portrait, an icon for the Comm type, and a countdown timer showing how long you have to answer the Comm before you take a significant relationship hit. There is no AP cost to answering a Comm request, but you can not ‘back out’ once you open it up – you have to answer for good or ill!

This system, along with the Plots system, should bring some life to the world of AotSS. Finally, you will not be the only one driving the events of the world. You will be able to shape it and Characters will start to respond and react to your actions in the world, and you will have to deal with the consequences of pissing off powerful people in AotSS beyond their simple refusal to help/support you. I am really excited about it, especially since the XML format of the Comms make it easy to create dozens of new Comms in a relatively short period of time! This will also be the backbone for the Events system, coming closer to .8 (it will use much of the same UI).

Here’s a preview of what the comm will look like (WIP):

Communication Requests Mock

More to come next week, but until then please don’t forget to download the latest update – .7.1.2b!

-Steve

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