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Dev Update 2.2.19: The Living Galaxy, and a Lack of Control

Hey everyone!

This will be a pretty short diary, but I did want to touch on a topic that has come up a few times lately and I wanted to make sure that people understood the design behind it and the gameplay that will result.

Even though AotSS is a turn-based game, it has a living world around it. You can do nothing, and planets will still grow and develop, Houses will expand and/or execute their grand strategies, Characters will (soon) look to fulfill their personal goals, etc. and this will happen with or without you. Unlike many other 4X games, since you’re already starting from a base (you have an established empire that you’re trying to rebuild/corral) it’s a different style of gameplay than you having to build your empire from the ground up. AotSS will never be a game about maximizing build queues, it is a game about maximizing your relationships and best placing your talent throughout your Empire in a way that benefits you and benefits those you most want to benefit (e.g. Characters & Houses).

The idea of APs completely changes the game and makes AotSS what it is. Think about it. In most other 4X/GS games, you can really do everything. Even in Paradox ‘real-time’ games, you can pause and execute 200 orders if you so desire. APs give you tradeoffs and don’t allow you to control your universe in a way that you can with most other games. One big balance point is how many APs to give the character every turn? Too few, and there’s almost nothing you can do from turn to turn, and too many would almost defeat the purpose.

So the target feeling is that you as the player are not trying to control the empire and the galaxy, but influence it from turn to turn. Enough so that you can gradually shift your strategies over the course of a year or two, but not so that you can completely burn your strategy down to the ground in one ‘turn’ and start completely over. That’s not how life works, and it is highly illogical that a star-spanning empire can be driven and turned direction like a Maserati, but that seems to be how too many games give you that kind of power. Running an empire should be about almost hanging on for dear life, trying to nudge something or someone JUST A LITTLE BIT so that you have an advantage in the next nudge you want to make. Change should be numerous nudges, with the occasional Imperial hammer (military action, Projects, etc) to nail down an important piece of strategy.

That said, you can’t just sit around and do nothing. There is a game mechanic called Power Decay. Each turn, your Power drops about 3-5%, depending on several factors, and more if you’re more powerful. This represents the fact that at the end of the day, humans are very much a ‘what have you done for me lately’ bunch of people, and the longer you sit ensconced in your palace, not doing anything of note, the less Power you are willing to be given by others. After all, Power is as much perception as reality, at the end of the day!

So if you want a game where you can control all around you, AotSS isn’t that game. You won’t have the ability or the resources. But if you want a game where your results come one chisel and hammer at a time, where hard choices have to be made, and the realization that not all opportunities can be take advantage of, then AotSS just might be the best game you’ve ever played!

Look for the big .7.0.3 update Tuesday, with (at last!) save and load functionality, some bug fixes, and the start of a Grand Vizier screen!

Until next week!

-Steve

2 thoughts on “Dev Update 2.2.19: The Living Galaxy, and a Lack of Control

  1. I genuinely want to understand this game better! Where are more of those tutorial videos? πŸ˜‰

    1. Coming tomorrow! πŸ˜†

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