Update – ‘Archimedes’ is still on schedule for early October initial alpha release!

Hey all!

Well, despite a hurricane, a super busy time at work (when you sell cars and you’ve just had a massive flood, you tend to be very busy), and a very tricky stack overflow bug that took days to hunt down, AotSS Archimedes release .6 is still on track for an early October release. It will still be $7.99, and purchase of Archimedes will allow you updates throughout the lifecycle of the game. I’m not a huge DLC fan, so rest assured there will be plenty of updates (more Projects, more Actions, more dialog, more planet types, more Houses, etc) that can come for free! Details on how to purchase will come next month; we’re still working on revamping our website.

Also, we are restarting the alpha tester program. We’re far enough along now that there is a lot going on with the program and it is now impossible for me to track every little permutation. While there should now no longer be any show stopper/crash bugs, logic bugs, UI errors, data inconsistencies, etc. are something that need to be looked at. Balance is another huge aspect at this point. Other than adding a few data views, Archimedes is essentially feature-locked at this point, so testing can begin. If you’re interested, please email me at steve@imperia5x.com with your contact info, a brief background of your game interests, and any relevant experience. If you were a prior tester, I will be reaching out to you to see if you’re still interested, so no need to write. (If you were a tester for the previous (non-Unity) verion of Imperia, you will need to contact me as I no longer have that contact list.).

I will be releasing a new LP tomorrow as well. This will be a true LP, walking through some of the strategic choices and what you can do so far in this version of AotSS. As always, remember that this is a pre-alpha – there is a lot left to add!

Thanks for reading!



  1. Everything ok? An email i’ve had successful communication with you just back in Sept bounced back today.

    1. Yup! Work got busy so I had to focus on that for a week or so and I’m not sure what the issue is with the email – I’m having issues with it too. I’ve sent a help ticket to Arvixe.

  2. Glad to see this project is still progressing. Good job in keeping on it and seeing it through to completion. To misquote Herbert “The code must flow”.

  3. Any news on the initial release? Seems awfully quiet again since the ‘update’ post in September and I haven’t seen anything being released. I’ve been following the game on and off for the past few years, ever since I played the first version of the game you had out and was hooked. I really hope this game comes through and doesn’t fizzle out.

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