Hey everyone! Not dead, just busy, but the clouds have cleared in my work schedule and we’ve been hard at work on the Game Design Document! I wanted to take a moment and explain how production will work, since it’s somewhat novel and fits in line with the ‘you don’t micro each building on your planets’ theme.
At its core, the production system contains 2 major elements: Build Points (BPs) and Build Plans. Build Points are generated though factories for each raw mineral in the game (Basic, Heavy, Rare) which are then allocated to Build Plans. Build Plans are essentially the plan for how BPs will be divided up among building areas on the planet. There are 10 different allocations that can be built:
- Military Research Labs
- Ground Military Factories
- Starship Shipyards
- Living Infrastructure
Not all areas will always be built at any one time. Generally, Build Plans will be generated depending on a planet’s Focus (formerly Designation in the first game) that you set as Emperor. For example, if you set a planet’s Focus as an Agriculture World, the viceroy will build at least 50% farms from the BPs that are generated, and the rest will be dependent on the viceroy’s House leanings (some Houses prefer more economy, some more military, some more research, some more trade, some are a combination, etc) as well as their personal preferences.
Build Plans can change every 6 months, but can be adjusted if a planet can not provide enough food or power organically. In other words, viceroys will try to make a planet self-sufficient within the bounds of the planet’s Focus limitations, and prioritize food and power production over all else unless the Focus does not allow for it.
As Emperor, you may change the Focus of a planet as a Project, but keep in mind that while a planet is changing Focuses, production drops to almost nothing as factories are retooled, zoning is changed, Pops are retrained, etc. Making this a Project reflects the enormous amount of work to change the development of a world so much.
Viceroys can also Overdrive their Build Plans if they deem it necessary. It is what it sounds like; it tasks your Engineers to make more BPs in order to allow things to be built more quickly. This will use up a lot more resources, as well as piss off and exhaust your Engineers (and Miners, as a secondary effect). Viceroys who are less empathetic will tend to do this more, but they run the risk of revolt from their engineer Pops and possibly even losing them to immigration. You do NOT want to lose your Engineers; they are almost as hard to come by as Science and Academic Pops. If you do not want Overdriven production as Emperor, you can set limits for this as a Policy.
That’s a sneak peek into Production – more to come soon!