Imperia .410b Change Log (IMPORTANT INFO!)

Hey everyone!

Hope you are enjoying Imperia! I know that some people are having issues with the game not loading – the new installer that I am using is not correctly checking for prerequsites (namely XNA 4.0 redistributable) so if you are using this installer you will have to download and install it manually. Many computers have this already so you may not need it but if you are getting a white screen or an error on startup, that’s why. I have added the old OneClick version to the download folder that works normally if you don’t want to mess with that.

Here’s the changelog!

Imperia V.410b R2 Change Log/Readme 2.6.15

* Please uninstall any previous version of Imperia before installing a new version. I have not yet added patch ability. The good news is that the install is relatively quick.
* I am updating the WikiDot Imperia wiki periodically and this will be the best document for questions and how to play Imperia. Please refer back to it frequently.
* If you are using the Actual Installer version, please note that you will have to download and install the XNA 4.0 redistributable if you do not already have it on your computer. The OneClick (the zipped file) will do this automatically.

* Fixed some issues with lower resolutions
* Fixed bug with calculating edict times with low Emperor power
* Fixed a few save/load bugs
* Fixed issue with budget not calculating correctly
* Fixed issue with going into negative ADM in certain situations

* Added numerous new graphics, including planets, starbases, stars, and other spacey things
* Complete UI overhaul – everything in the game has been revised as a new look is created
* Added additional info panels for Production
* Added system nav bar for widescreen monitors >= 1600 px
* Added army system, generals, and the UI to support moving them, disbanding them, mothballing them, and changing their mission/stance
* Totally revised intel system, splitting into domestic intelligence (gives you more information about your planet’s people) and political intel (take actions against characters)
* Added allies and enemies system, affecting your Power rating as emperor
* Added Pressure and Persuade system, allowing characters higher up a chain of command to pressure or persuade characters who report to them, increasing the chance actions are effective
* Added more character portraits and names
* Added event portraits and event response UI for future events/comms
* Added Develop Specific Economic Sector Edict, to allow focus on a particular sector instead of a whole shot to an entire planet
* Added more events dealing with riots and using your military against your people to lower/suppress unrest
* Added many more conversation strings and stubs in preparation for the ‘HawkTalk’ conversation engine conversion
* Added foundation for Fear/Love mechanic re: Popular support
* Hundreds of small tweaks and changes

* Increased maximum Total Development Levels across the board – this made starting smaller planets more room
* Increased population per level of economic sector to 1.2 million
* Gave more minerals and food to starting planets
* Lowered ADM costs across the board for Edicts
* Added more starting ADM for the Emperor (more to do now!)
* Added more to starting sector treasuries (they were going bankrupt too quickly!)
* Added Fear modifiers to certain events and stances
* Tweaked popular support and unrest factors to be less punishing
* With more options to control unrest, reset wage factors on unrest
* Decreased Admin/Gov costs, making it easier to build more ADM on planets
* Made System Edicts less reliant on Emperor power (since it starts much lower

Unresolved Issues
If you use the mousewheel to scroll up and down intel lists, it also effects the zoom level of the quadrant map. I can fix this, but it will require a rewrite of the zoom function and is not a huge priority at this time.

Thank you! If you are still having issues with Imperia, please post at and I will help!


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