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Divair's random ideas

Discussion in 'Imperia Feedback' started by Travis, Feb 8, 2015.

  1. Travis

    Travis Community Manager

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    Some of these may already be planned, so apologies in advance.

    1. Law system to customize the operation of the empire. By this, I mean a system similar to the basic government type system found in EU4. In this context, it'd be things more along the lines of whether you censor your press or not, or whether you lean towards a command economy or free market.
    2. Customization of starbases. You may want a starbase on your border to have better weapons and armour, whereas a starbase closer to the core of your empire may serve as a larger trading hub than usual. Perhaps you could even specialize into habitation stations to increase population beyond the maximum of a planet.
    3. 'Sandbox' mode with no victory/failure states. This would be a nice way to watch an empire really crumble.
    4. Perhaps to help with the sheer amount of stuff you need to get done, take a leaf out of Democracy 3's book. At the beginning of each turn, you're presented with a dilemma with several choices. You pick one, it has benefits & consequences. Doesn't cost admin.
    5. I know you mentioned advisers in your video. Perhaps have these contribute to your personal admin depending on their traits? I'm thinking of a council-like system from CK2. Could include marriage?
    6. Some method of shuffling money from the empire-level to the planet-level, perhaps at some great inefficiency cost (% of money lost?) This may be a bug or a balance issue, but I've yet to see any planets successful maintain a budget surplus beyond one turn.
    7. Remove cost of merely contacting someone (and I mean just opening their tab, not having a conversation with them). If needed, increase costs of actions with them to compensate.
    8. A new tab on the intelligence menu that shows a hierarchy of the systems & sectors. Think of the vassal tree from CK2, but with the empire, the sectors, the systems, and the planets.

    Will post as I come up with more.
     
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  2. Travis

    Travis Community Manager

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    9. Expanding upon the law system: Have one of three systems for choosing the successor of a viceroy and such. For example, your empire could have positions elected, inherited, or appointed by the emperor.
    10. I'd change popular support on the menu. Have it go red/green depending on if your support is rising. To represent tyrannical oppression, you could edit the icon. Perhaps a red cross or a lock?
    11. Sort interactions with characters into trees or lists, and show grey options with explanations for why you can't access them. This will also help prevent accidentally clicking twice and ending up with a different interaction than intended.
     
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  3. Travis

    Travis Community Manager

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    12. Some method of giving 'priorities' to new colonies. You're the emperor, surely you should be able to let the new colony know what to focus on first. For example, you could tell them to focus on growing a certain sector first, or to grow the population.
    13. Cut down the numerical value of people on the end turn page. For example, right now it could theoretically display 14,700,000,000,000. Replace that with 14.7 trillion. Makes it seem more 'natural' than a long string of zeros.
     
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  4. Texashawk

    Texashawk Developer
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  5. Texashawk

    Texashawk Developer
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  6. Travis

    Travis Community Manager

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    To clarify: I'm thinking something along the lines of what CK2 has for character interaction. Sort options into categories, and then just grey out certain options if they're unavailable.
     
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  7. Travis

    Travis Community Manager

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    14. Add "Are you sure you wish to end the turn?" when a player ends the turn with unread notifications.
     
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  8. Travis

    Travis Community Manager

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    15. Expanding on the art of the palace that Pavlos just posted: Have the palace as an independent entity directly controlled by the emperor. You could customise its appearance to a limited extent, and upgrade it over time to have unique benefits.
    16. Add some means of spending the emperor's treasury for pragmatic & nationalist purposes. Currently, both uses are tyrannical in nature. Perhaps for nationalist you could donate your money, and for pragmatic you could purchase upgrades? For example, you could hire a personal bodyguard that reduces the chance of assassination, or buy a gift to give to a character in public (less effective/more expensive than bribery, but also less risk?).
    17. Add a UI element for the honorary titles to see who has what titles, how many are left, etc.
    18. To expand upon honorary titles for a moment, I'd make it easier on the player and allow them to assign honorary titles for free on the first turn. This will help somewhat with setting the stage for character development early on. Make it cost admin from there onwards.
    19. Perhaps add the ability to revoke titles? Negative hit to character relation, and possible unrest depending on their popular support (you wouldn't be mad if a crazy tyrant lost his title, but you would be if your beloved leader did).
    20. Add a planetary edict/interaction to have the emperor go out and visit the planet. Low admin cost, slight boost to imperial popular support.
    21. Assuming the large maps are truly very large: Add the ability to outfit an expedition. You put someone in charge of it and give it resources. Then, the AI is allowed to choose where to colonise. This would help reduce micro-management of colonization when your empire is very large.
    22. Empire-wide edicts. I assume this may already be coming?
     
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  9. Travis

    Travis Community Manager

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    23. Education system. The better educated, the more productive, but also the more demanding and less politically apathetic.
    24. Some means of controlling the welfare system. I'm specifically looking at unemployment subsidies currently, but it would be interesting to see other elements added such as pensions or maternity leave.
    25. This one may require a bit too much work, but I think it could be interesting. Cities: Skylines (upcoming city builder) has a kind of Twitter-like feed of citizens responding to events and demands. Perhaps the empire-equivalent internet could play a similar role in helping the emperor's administration determine how the people feel on an empire-wide level?
    26. Scrollbar for the character list.
     
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  10. Travis

    Travis Community Manager

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    27. Perhaps on lower difficulty levels, allow the emperor's unused admin to be saved for the next turn?
    28. I was looking over Pavlos' work, and I'd like to think of suggestions for emperor creation, but I'm unclear on how this'll work in the final draft. How will stats be generated? Will there be some choice regarding these? Perhaps an RPG-like system for assigning points?
    29. Add a UI element to show the annual increase for the emperor's treasury.
    30. Expanding on the emperor's treasury further: Have the increase determined based on the continuum. If you're tyrannical, you set your own wage. If you're nationalist, you let the people vote on it. If you're pragmatic, you increase your wage based on your performance.
     
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  11. Travis

    Travis Community Manager

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    31. I'm sure this is coming, but just in case: Settings menu. Windowed/fullscreen windowed/fullscreen. Various audio settings. Various aspect settings. Various refresh rates if needed.
     
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  12. Travis

    Travis Community Manager

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    32. Mac & Linux compatibility.
     
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  13. pavlosg

    pavlosg Art Director
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    Hey Divair !

    Somebody, someone stop that man, too many ideas can hurt his brain ! Now, gimme that electrode.

    I see you are a republican at heart (european definition, not north-american) ! You think about people too much, hehe. I don't know why, but I see Imperia as a secret-police driven state. Well, not perhaps exactly a police, but perhaps a separate cast of security/ informant/ bodyguard/ agent people that help you keep the reigns tight on the people. I mean, except if the human nature has been altered since today, any emperor in the future will find it very hard to control by charisma alone. Especially with many planets to control: even if we assume a trend towards cultural uniformity, the different cultures will have different needs and visions of their leader.

    So I would myself replace the education/ twitter-feeds by some things like:
    - indoctrination/ thought control (you WANT the masses to be apathetic and obedient)
    - secret police reports

    ...Secret police operations such as 'idea-weeding' (like Stalin said:"Ideas are more powerful than guns. We would not let our enemies have guns, why should we let them have ideas.") and else fit well this new perspective. Perhaps the secret police in fact needs a menu on its own: perhaps we should replace 'intel' with 'secret police'. This new menu would not only be content to give you information, but would also provide you with tools to gather more and react to the information. Hence you could send spies, agents, assassins, conduct audits and such from that screen. Information and Power control, kind of.
    So we would have the material data and the personnel data with actions you can take underneath. How's the idea ?

    - The titles you talked about would fit nicely with this autarch (absolute ruler)system too. Carrot and stick, love it.

    I was joking about the electrodes, keep on posting :)
    (move an inch to the right, so that the CAT scanner can get a clearer picture. Dammit, the resolution is too poor, we will need to dissect)

    P.
     
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  14. Travis

    Travis Community Manager

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    Being a benevolent leader to encourage progress is something I've always dreamed about as a bit of a power fantasy. This game is my wish come true :)

    I like the opposite ideas about indoctrination and secret police. Tyrannical games should be just as interesting as pragmatic or nationalist ones. Perhaps the menus could change depending on where you are on the continuum? For example, a nationalist leader might disband the secret police entirely, whereas a tyrannical one could infiltrate every planet and every aspect of government. Similarly, a nationalist leader might research things that a tyrannical leader would not, and vice versa.
     
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  15. Travis

    Travis Community Manager

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    33. Might be a bit tricky to pull off, but more audio cues? Perhaps some simple voice-acting for the characters depending on their mood/traits?
     
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  16. Campo

    Campo Minor Viceroy

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    Have to back this up. As a Mac user I would love a Mac version. A) I'd get to play what is constantly developing into a superb game and B) I could then actively help in suggestions, etc. to help you further your project. =D
     
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  17. Madopow2110

    Madopow2110 Viceroy-in-Training

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    'Prominent Citizens' should be a major part of the character system. This would entail having a screen with ranked (power, intelligence, wealth, popularity, political positions ( both nationalist-tyrannical and economic dispositions, a bleeding hearts section might not kill either) all independently usable to be ranked) characters who hold not neccisarily powerful or significant roles but are promient; I.e activists, socialites, your relatives, industrialists, celebrities, news broadcasters and many more.

    I feel this would be a necessary inclusion to the game as in real life a rich industrialist or Hollywood heartthrob has more influence than a low-level bureaucrat in a backwater area.

    Additionally, what's not fun about kidnapping the local source of instability and passive-agressivly threatening them and their families?
     
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  18. Travis

    Travis Community Manager

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    34. Now this is a really ambitious plan that may require someone specialised in graphics/modelling/animation: Add the ability to walk around in first person in your palace. Mostly for fun, but you could also run across characters to interact with that could provide useful information. Also, you could take a leaf out of Dragon Age's book and have the emperor sit on the throne once in a while and handle a court case. If you want to go even further, you could add customization to the interior of the palace, and the exterior (balconies/windows/yards) could be based on what planet your capital is located at.
     
    #19
  19. Travis

    Travis Community Manager

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    35. Loaning. Allow planets to take loans from systems, systems from sectors, sectors from the empire, and the empire from the central bank.
     
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