Some of these may already be planned, so apologies in advance. 1. Law system to customize the operation of the empire. By this, I mean a system similar to the basic government type system found in EU4. In this context, it'd be things more along the lines of whether you censor your press or not, or whether you lean towards a command economy or free market. 2. Customization of starbases. You may want a starbase on your border to have better weapons and armour, whereas a starbase closer to the core of your empire may serve as a larger trading hub than usual. Perhaps you could even specialize into habitation stations to increase population beyond the maximum of a planet. 3. 'Sandbox' mode with no victory/failure states. This would be a nice way to watch an empire really crumble. 4. Perhaps to help with the sheer amount of stuff you need to get done, take a leaf out of Democracy 3's book. At the beginning of each turn, you're presented with a dilemma with several choices. You pick one, it has benefits & consequences. Doesn't cost admin. 5. I know you mentioned advisers in your video. Perhaps have these contribute to your personal admin depending on their traits? I'm thinking of a council-like system from CK2. Could include marriage? 6. Some method of shuffling money from the empire-level to the planet-level, perhaps at some great inefficiency cost (% of money lost?) This may be a bug or a balance issue, but I've yet to see any planets successful maintain a budget surplus beyond one turn. 7. Remove cost of merely contacting someone (and I mean just opening their tab, not having a conversation with them). If needed, increase costs of actions with them to compensate. 8. A new tab on the intelligence menu that shows a hierarchy of the systems & sectors. Think of the vassal tree from CK2, but with the empire, the sectors, the systems, and the planets. Will post as I come up with more.