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Braindump

Discussion in 'Imperia Feedback' started by VineFynn, Feb 11, 2015.

  1. VineFynn

    VineFynn Viceroy-in-Training

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    As many ideas as come to me, no matter how unimplementable or ambitious they seem. I don't even care if they're in development, or in the game. You want ideas, you'll get them.


    Political:
    - A cabinet of advisors, or ministers, perhaps with certain perojative powers. Maybe they aren't even ministerial positions, but rather individual titles with certain responsibilities and privileges attached to them. That way you can craft any sort of portfolio you like, or just horde all of the powers for yourself.
    - On that note, certain positions that immediately come to mind:
    Governor-General
    -most prestigious position
    -personally advises you on all matters
    -chairs council
    -your representative in all matters
    -low life expectancy​
    Emperor's Justice
    -capacity to administer justice ala letters de cachet
    -can pardon crimes​
    Director of Finance
    -micro-manage taxation/fiscal policy
    -possibility for embezzlement, corruption
    -effective way of overriding less competent representatives such as viceroys​
    Grand Admiral
    -leader of the military
    -micro manage military appointments
    -rebellion suppression​
    High Priest
    -religious leader
    -political appointment
    -oversees cult development
    -propaganda minister​
    Lord Master of Intelligence
    -heads intelligence network
    -must be loyal, competent
    -assassinate figures for you​
    - The council might reflect court politics: perhaps there might be a selection of nobles jostling for power at any one time, and all of them have some amount of political capital (a sort of personal ADM) which they exercise (instead of your own ADM pool) whilst in those positions. You might recruit them for their competency at fiscal policy, their large ADM pool, or simply to placate them, if they wield lots of influence.
    -Unpopular ministers or ministers with low political capital might cause popular or aristocratic unrest
    -Aristocratic senate? Perhaps the possibility to call a sort of Estates-General or Colonial Assembly to attempt to legitimise a particularly controversial or expensive mandate, with the possibility of failure and misery
    -Nobles belong to various factions, which represent various interests, such as the clergy, industrialists, bureaucrats, the intelligence network, populists etc

    Economic:
    - The possibility to privatize government assets, or seize or purchase private assets.
    - A percentage for each sector of what is privately/publicly owned
    - Private economics technological innovation (research sector?)
    - As well as food, general (luxury?) goods could be a commodity desired, but less required, to placate the population. Produced by manufacturing
    - Various political policies, like venal offices, that grant a large lump sum in payment, but penalise long-term tax collection, or tax breaks or immigration/emigration subsidies
    -rename retail to "services"

    more as they come


     
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    Last edited: Feb 11, 2015
  2. Texashawk

    Texashawk Developer
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    Vinefynn - these are some great ideas! Some of them are already planned to be in the game. Your advisors are very similar to what are called 'primes' they are essentially leaders of the different cabinet/ top level positions in the game. They will have many of the functions that you talk about. I am working with the framework of a party/faction system, first implemented with the current release of essentially 'being loyal to you' or 'not being loyal to you'. There is room for much more gradient, and I'll look at that throughout development.

    Luxury goods already work this way, but is poorly documented. They are produced by your manufacturing sector, are affected by your quality of luxury minerals, and work to raise income in the retail sector and lower unrest (you can see their effect by putting money into domestic intel)

    Privatizing certain sectors of the economy may be an option down the line as part of economic reform. The upside would be more efficiency, the downside is that it would not be 'subsidized' by the government anymore, so losses would cause the sector to shrink and eventually go out of business if it could not turn a profit, as in the real world. Currently, sectors that are losing money are allowed to continue doing so, and there's really no penalty for doing so other than no tax revenue. I do plan to change that, if for no other reason to close a loophole exploit for income tax revenues on a sector that is losing a ton of money.

    Retail used to be called services; I changed it to reflect its difference from government services

    Interesting ideas about venal offices. What exactly do you mean?

    -Steve
     
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  3. VineFynn

    VineFynn Viceroy-in-Training

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    Venal offices are purchasable positions in a state's bureaucracy which are not salaried, instead holders are paid by skimming off of the top of operating budget or revenues of the office. For instance, tax collectors, instead of being paid a fixed sum, pay the expected revenues in advance and collect the actual taxes later. They might choose to loan their profits to the crown at interest, despite these loans being capital collected in the crowns name.

    http://en.wikipedia.org/wiki/Venal_office
     
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  4. Texashawk

    Texashawk Developer
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    Ah. Interesting. I could expand the 'knight' titles to include positions within a sector like a tax collector, military advisor, morale inspector... you could assign these positions for a small gain in loyalty and drop in anger, and a small bump in the character's Power, but you would have to pay these salaries out of your private purse and other characters might get jealous, especially higher-level characters. You could also give a general the equivalent of a Master of Horse-like position, with similar effects. Nice idea!

    -Steve
     
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  5. VineFynn

    VineFynn Viceroy-in-Training

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    Thank you!
     
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  6. VineFynn

    VineFynn Viceroy-in-Training

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    Another thought- raising wholesale prices for government-owned sector sales to private-owned sectors (retail).

    The manufacturing sector might raise the price of goods sold to retail, which will boost government revenues at long-term cost to the retail sector.
    If manufacturing is private, primary sector (agriculture, mining, etc) sales to that sector could have their prices raised to similar effect.

    Just a thought, if you need elaboration, don't hesitate to ask.
     
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